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| Page 11 | Book Reviews - Fiction |
February 2006 |
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NO MAN’S LAND, Dead
Game
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By J. M. Smith Graham Greene (1904-91) was part of the first generation of British writers to be considerably influenced by the movies. No Man's Land was his treatment for a film to be similar in style to The Third Man. This complex spy thriller is set in the Harz region of occupied Germany at the end of the Second World War and early on in the Cold War. Protagonist Richard Brown arrives in the Harz Mountains and seems to be enjoying a holiday. At first he spends his time sitting, reading and walking or is he waiting, blending and observing ? One night, he crosses a strip of no-man's land into the Russian Zone supposedly to inspect a near-by Catholic shrine. His cover does not convince the omnipresent MKVD (Soviet secret police that later became the KGB.) He is arrested, interrogated, tortured and eventually befriended by Nicolai Starhov, a high ranking KGB official who takes Brown to his war-claimed headquarters/home. Although this is a relief from the relentless interrogation, the stark, prison-like atmosphere of Brown's room and the concealed guards on all paths to the house make him uneasy and suspicious. He soon encounters Clara, Starhov's 'devoted' mistress, who finds him irresistible. An atmosphere of despair and mistrust pervades this tight, psychological drama. The personalities, the setting and the politics are all cleverly intertwined. Brown is not what he appears to be. Clara, a survivor at all costs, seems willing to betray anyone and quickly leaves Starhov for Brown. Starhov, the idealist "who committed the crime of trust" , seems to be a pleasant, thoughtful, book loving man, but is an important KGB officer. Mistrust and betrayal are reflected in the hostile wasteland of the British/Russian border crossing. The Iron Curtain wraps the characters into its folds. The loss of hope and post war devastation permeate this sinister landscape. East-West tensions, disturbing implications of uranium discoveries in the Soviet zone, Starhov's crime in trusting Brown and Brown's duty to betray him reflect the recurring 'trust' theme and a desperate need for peace on the political level.
Next, the reader is treated to Greene's The Stranger's Hand, an excellent, though unfinished film treatment. It was eventually completed by veteran screenwriter Guy Elmes, with Greene's approval, and filmed in 1954. Set against a background of the Cold War, espionage and border disputes, it is similar to No Man's Land. It concerns the plight of seven-year-old Roger Court, sent off to a strange foreign city, Venice, to meet his long absent father, who fails to appear. Greene's sympathetic portrayal of this unhappy, frightened child is impeccable. We experience this poignant drama from the naïve point of view of little Roger. He uses his imagination to distract himself from his loneliness and fear an improvised cricket match in his lonely hotel room fantasies that take him into the juvenile adventure tales he reads to try to interpret the unstable adult world that is caving in on him. At time his courage and self-control give way to tears, even though there are adults trying to help him in his small corner of the world. Up to this point we are fascinated. Whatever will happen to poor young Roger? Will he ever be reunited with his father? Will his father survive the political intrigue that has detained him? THEN Oh, the disappointment of it all we finish off with a flat 'summary of Guy Elmes's continuation'. If only Greene himself had completed this wonderful short story!. Although No Man's Land and The Stranger's Hand, are little-known minor works, Greene's literary genius is evident in both. He was greatly influenced by his personal life and the unstable political climate in post war Europe. His own alienated childhood, his conversion to Catholicism in 1926, his guilt about deserting his own children, his jealously possessive feelings for his mistress, and his overwhelming desire for a peaceful Europe are woven into the multi-layered aspects of his writing. His powerful gift for exploring complex personalities, his ability to capture a sense of place and time, and his quietly effective symbolism make Greene irresistible. December 2005
By J. M. Smith Deadgame is Kirk Russell's third book in his John Marquez crime novel series. Marquez is head of the undercover unit of the California Department of Fish & Game, whose purpose is to stop the commercialization and endangerment of wildlife. The reader is drawn into the dangerous world of the highly profitable caviar trade. It is backed by the Russian mafia or Eurasian Organized Crime and its two hundred plus 'liquid' cells, who form as needed, then disappear into the proverbial thin air. Just as Marquez is closing in on a network of sturgeon poachers, his key informant disappears. He becomes entangled in a conflicting FBI operation that is attempting to shut down the Russian Mob for things much more dangerous than fish eggs.
If you want to experience the lonely, bleak existence of a dedicated undercover officer in the muddy sloughs of California, then this book is for you. The long and winding trail that leads to the poachers, the middlemen and the Russians is unglamorous and tedious. It is laden with cell phone calls, meetings, numerous sleaze bags, safe houses, dreary bars, booze, confrontations, lies, vehicles, speculations, long surveillances and enough cups of coffee to drown the best of intentions. This is an unadorned, well-researched account of black market intrigue. Although annoyingly detailed and slow paced at times, there is a very believable plot, a tenacious, intelligent hero, choppy just-the-facts-please cop-talk and a parade of unsavoury bad guys. Russell hopes to "help those who have devoted much to saving open country and the wildlife in it." He has done so. |
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